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Visual Development

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Space to be

My contributions

This one's all me!

After a throwaway wish on a falling star asking for a place to call home, Violet has accidentally enlisted the services of an interstellar real estate agent, determined to find her a home that is out of this world!

‘Space to be’ is my 2023 thesis project, a concept for a 2D platformer game, which asks the player questions about the true meaning of home. Presented in the form of a pitch document and an animated game trailer, ‘Space to be’ highlights my love of worldbuilding, character design, and storytelling, and strives to pull you into whatever whimsical world Violet finds herself in.

The full pitch deck is available to read upon request- feel free to contact me!

Pitch bible

Character design

Backgrounds

Fable Seekers

My contributions

Story

Project management

Character design

Clean-up animation 

What do you do when Baba Yaga is parking her house in your front yard and is making it seriously difficult for you to go about your day? 

You call the B.F.F. (Bureau of Folk & Fairy Tales), of course! 

Before you can blink, they’ll be there researching the case, and getting rogue witches and invasive talking animals back into their storybooks, where they belong. 

Which isn’t as easy as it may seem. Fairy tales aren’t always as sweet as they’re told...

 

Fable Seekers is a 2D animation series concept, which follows Joan, a new intern at the B.F.F., who didn’t quite envision her first journalism internship to involve chasing evil stepmothers on a daily basis. 

Rough animation by Kayne Mosch

Overcast

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A girl wakes up in a strange, dreamlike city, far from home.
All she wants is to find her way back home, but this isn’t an easy feat, when monsters from her own subconscious mind stand waiting around every corner. 

 

Overcast is a concept for a story-rich action adventure platformer, where you soon find out brute force isn't nearly enough to defeat monsters conjured from your own worst struggles. 

My contributions

This one's all me!

Prosper

One faithful day, a girl from a less-than-ideal background finds a shiny golden ring right in front of her nose. 
Eager to grab it, this feat seems harder than anticipated, as the ring seems to keep escaping her grasp. 

Prosper is a humoristic animated short that playfully pokes at the dangers of greed & "tunnel vision". How far are you willing to go to get that one thing you really want? 

My contributions

Character design 

Project management 

Inbetweening & clean up animation 

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